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Greetings from TIG, following here as well. Good luck with further project development. :) It was already mentioned here, nice pixel art!

OMG this pixel art is so good

Verbal Void is a 2D Action, BEAT ‘EM UP, RPG that explores the Autism Spectrum and Neurodiversity. It is set in a small town on an island far, away that’s fallen into disrepair and despair. It’s up to three young kids to solve a decade-long mystery and discover more about themselves in the process. Along the way, they will meet various characters, each dealing with their own little part of the world. It's up to you to solve, help and restore this town from far away.

---- ABOUT ----
Verbal Void uses a range of innovative gameplay mechanics to put you in the shoes of these young adventures. It uses a range of visual, audio, and gameplay cues, that will guide you through the world. Some of these are:

-- Conversation battles --

Talk and interact with characters through an RPG-styled battle. Where you can choose non-verbal, verbal, or books to create messages that you then ask people.

new_gif_3.gif

-- Meltdown battles --

Face your fears and darkest emotions, by beating up monsters that represent these feelings. In the process, defeating the negative emotions that have once ruled over you.

new_gif.gif

-- Character selection --

Play as 3 characters throughout your adventure. You can change between them at any time. Get to see how they interact with the world, and how they see it?

new_gif_2.gif

Join our discord to stay tuned!
http://discord.gg/h3vcqpH

---- Devs ----

@Mebradhen - Main Creator

@Crimzzzn - Concept Artist

Removal of Green Jumpsuits - Crimzzzn

---- Links ----

OG Game on steam

Discord

Twitter

Facebook

#retro #RPG #rpg #other #action #adventure #arcade



all-ages
Mild Fantasy Violence
Mild Language
Comical Shenanigans
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Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

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This week I've drawn some new Mega Attack preview sprites!

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Welcome back to another #sceenshotsaturday update!

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This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?

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Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!

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Some bug fixes and a new timer this week! Can't keep them waiting forever...

Also sorry for being late again. Uni is back this week, so things will be slower again.

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In the next few weeks, the focus is going to be redoing the conversation system, to be more user-friendly and simple to use.

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This week and next week the focus is on the final touches to the Shop System. Added selling and buying of items!

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This has been one of the most productive weeks in ages. New Character Designs and New Notes System.

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Back for another update! Well, a lot of work has gone on behind the scenes this week. Cleaning code, moving files, etc. But 2 major updates are in projects!